Games: 8,115 | Reviews: 7,247 | Previews: 8,830 | News: 16,632 | Images: 210,948 | Videos: 14,937




The Vulnerable Side of Crysis 3


"How a series long dominated by alien-killing machismo flashes a slightly different side. "


For a series that lets you throw people by their necks and knock steel doors off their hinges with your bare hands, there's something oddly vulnerable about Crysis 3. Sure, in many ways this is the same sci-fi first-person shooter you've seen in previous installments--right on down to the part where you pick up enemies by their necks and throw them from cliffs, buildings, or buildings sitting atop tall cliffs. But there's this other side of Crysis 3 that hasn't been explored in previous games, a side where all that machismo recedes for a moment or two and you get to look at the game's setting and central characters in an altogether different light.

Remember Psycho? He of the cockney accent and with a penchant for British vulgarities? Psycho was one of the nanosuited supersoldiers from the original Crysis, and he went on to star in the series' lone expansion, Crysis Warhead. Psycho returns as a player companion in Crysis 3, but he's a different man now.


No longer equipped with a nanosuit, Psycho now belongs to a sort of underground resistance network fighting the CELL private security forces responsible for erecting a massive dome around New York City after the events of the last game. Decked out in plainclothes and looking a little pudgy, Psycho comes off a bit timid and shell-shocked after what has happened in the past. He feels like a veteran battling post-traumatic stress disorder, only he never got to come home from his war. He's still fighting it.


In one memorable scene, Psycho and Prophet (Crysis 3's main character) approach a gate leading up to an elevated subway line. Psycho attempts to knock down the door, but just winds up hurting himself and falling to the ground. It's then up to you, the player, to finish the job as Psycho looks on in what can only be described as abject embarrassment.

That sense of vulnerability is reflected in the environment, as well. New York has long been portrayed as the type of city that is able to overcome any tragedy or disaster that comes its way, a place where people are simply too proud and stubborn to see their home devolve into anything less than one of the greatest cities in the world.


In Crysis 3, though, there's a certain loss of identity that's hard to ignore in those moments you're allowed to take a look around you outside of combat. After aliens invaded New York in Crysis 2 and effectively demolished the city, Manhattan is now covered in a giant dome designed to quarantine the lingering threat. The result is a city that has returned to nature, with dense foliage and greenery overtaking the buildings and concrete.


You see a bit of New York in those glimpses at its iconic skyline, but often you're so surrounded by jungle that it's hard to tell you're in the city at all. Are you on 7th or 5th Avenue? Is this Central Park or some new jungle? So much of the city's defining characteristics have been smoothed over by destruction and overgrowth that it becomes that much harder to pinpoint where you are. It feels like a different New York, one that wasn't--for once in history--able to rebuild itself.

Will Crysis 3 take all of this and turn it into a first-person shooter that's a little less aggressive and a little more contemplative? Who knows. It might very well become the same sort of alien invasion story we've seen twice before. But for a few moments here and there, Crysis 3 does let you look at its characters and settings in a somewhat different light. For a series three games and one expansion deep, that change of pace--however fleeting--is nice to see.

Shaun McInnis
By Shaun McInnis, Editor

Shaun McInnis has always dreamed of an a open-world car combat RPG based on Jack Kerouac's On the Road. Outside of video games, he enjoys photography and learning impractical coffee brewing techniques.

78 comments
  Livefyre
    Get Livefyre FAQ
Newest | Oldest
VETERANOS997
VETERANOS997 like.author.displayName 1 Like

One of the best Games ever i have playd the beta which it was awesome!Anyway good article

realguitarhero5
realguitarhero5

"Will Crysis 3 take all of this and turn it into a first-person shooter that's a little less aggressive and a little more contemplative?"


No, it's going to be another linear, setpiece filled shooter.

jeffdee107
jeffdee107

hmmmm, will this be another installment 3 disappointment!  Crysis was awesome, Crysis 2 was good.  3rd installments tend to be a little too repetative in my view (GoW, CoD, etc etc etc, all good, but too much was lost or simply repetative as the series went on)...hope the developers can bring back the awesomeness of the original...

DemonsWrath11
DemonsWrath11

If I'm correct the protagonist of crysis 3 should be Alcatraz who is being called prophet because no one besides ghould knows who he actually is. Last I heard of prophet he had a 1 1/2 inch piece of metal in his brain, I don't think he's coming back from that. If he makes a miraculous recovery, then no spoilers please. I still have yet to beat #2 :P

Atermi
Atermi like.author.displayName 1 Like

Prophet? Sorry, I'm white, so no thanks. 

princetrase
princetrase

Change is good.  I think this different side is a good change. :)

Lyon111
Lyon111

Crysis is without a doubt the most engaging FPS out there for many reasons. Excellent graphics, excellent story, excellent characters, dozens of missions, spectacular nanosuit, fantastic settings, cool aliens, intelligent enemies, creative animations, excellent shooting engine, great guns (though this part could be greatly improved), et cetera. I always considered COD games to be the best FPSs, but since I started playing Crysis long ago, I quickly realized the truth, Crysis gives a hell of a fight to its competitors.

Carton_of_milk
Carton_of_milk like.author.displayName 1 Like

Crysis started well, being basically Far Cry but with a nano suit, and then went to sh*t when all the alien stuff happened and it just became a mindless shooter in which your suit enhancements were pretty much useless. For this reason i didnt even bother trying Crysis 2 since from what i read it was again more halo type gameplay, blasting loads of rockets into enemies and such. Basically removing all the good bits of the first crysis and just keeping the bad. I have no interest in that kind of shooter. Unless they bring it back to fighting mainly human enemies with a stealth element and all, i won't bother. Now that ubisoft figured out what to do with the franchise with Far Cry 3, i can't complain too much, but i still wish Crytek had never lost the Far cry franchise. The first one is still better than any Crysis game.

pcbflare
pcbflare

I agree completely.. what i hate the most about crysis 2 is that they turned great game into another onrail shooter... It started already in crysis. But in crysis i had fun at least in the first missions...Like you said - when the aliens appeared all went to shit.. I can't forget how great levels were in original FarCry - open world, you can go wherever you want - i.e. Archives and Island levels...

I-Am-Alive
I-Am-Alive

One question that has been nagging at me for a while.

What on average would such a game like Crysis 3 and other top notch titles cost to create from start to finish?

 

I know there is a mass collaboration of professions sometimes up to 200 personnel to manufacture such a product.

What would your educated estimate be?  

Zulu1Tango
Zulu1Tango

They definitely  need to step it up when it comes to Multiplayer. I really enjoyed Crysis 2, could care less about the story because YES it was a bit confusing trying to figure it al out. The Miltiplayer was fun and fast paced but it was definitely a bit broken and I encountered quite a few glitches throughout. For example, when I pre-ordered, the weapon skin it came with, never appeared on any of my weapons no matter how many times I tried selecting it or equipping it. Hit detection was almost a joke on numerous occasions and overall it didn't feel fluid and smooth like Crysis on PC. You got a real diamond on your hands now EA, let it shine!

Yuyutsu_152
Yuyutsu_152

motherbitch look at the graphics..... sooooooo aweeeeeesome

xbox360xbox360x
xbox360xbox360x

it the best games

 

righteousdpm
righteousdpm like.author.displayName like.author.displayName 2 Like

What made Crysis 1 great was the excitement of the unknown.  It was one of the best experiences i've had in a long time.  The story just kept me hooked.  Remember? The Aliens supposedly were hibernating on the planet before humans were civilized.  During their awakening they sent out a communication to some system in the galaxy.  They had a huge ice shield that absorbed energy, even a nuclear bomb.

 

I'll never understand how game makers push all the fans out of the way and ruin the story.  As far as i'm concerned Prophet, Pyscho, Nomad and the Scientist chick are still on the Island fighting back somehow LOL....

jorge69696
jorge69696

I still can't get over how shitty the story of Crysis 2 was. I mean, A TALKING SUIT??? CALLING ME SOLDIER AND "MOTIVATING" ME??? WHAT IS THIS?? CALL OF DUTY??

Sweet Jesus.... It's EA after all.

chechak7
chechak7 like.author.displayName 1 Like

were is NOMAD ,and about "Psycho and Prophet (Crysis 3's main character) "

Prophet  die in Crysis 2 so WTF..i don't understand ?

franu
franu

@chechak7 Prophet's conscience lives inside the AI of the nanosuit, Alcatraz provided a physical body for him to keep on going. Now we have the nanosuit itself, Prophet's brain and Alcatraz' body.

Soundaholic92
Soundaholic92

 @chechak7 remember that last part of Crysis 2 where Nomad decided to call himself Prophet? Yeah I'd prefer it if it was just Nomad following Prophet's legacy, instead of taking on his identity altogether

nagarond
nagarond

 @Soundaholic92  @chechak7 The guy in Crysis 2 was named Alcatraz he wasn't Nomad. Hope Nomad makes an appearance in Crysis 3.

tgwolf
tgwolf

Where I can see the shift and understand the ramifications, I really wouldn't see it as anything other than complacency with heuristics that prompts discomfort with this change...I mean, if said citizens were so proud and plucky, why didn't they just tear down the dome or whatever and move on...? I can see how it could work this way, of course I won't ever play the game because of it's needless content and resulting rating. Therefore I can posit this view without bias.

Colekern
Colekern like.author.displayName 1 Like

 @tgwolf Get it on PC, there are mods to take that crap out.

ElFlechero
ElFlechero

 @tgwolf agreed about the needless content--I tried the crysis 2 multiplayer demo, and it was just ridiculous, the computer swearing at you when you die? Why would a game designer ever put that in, you already have to deal with idiots online.

Welshmun
Welshmun like.author.displayName 1 Like

crysis 2 engine is smooth as hell compared to number 1

 

linear storyline = good storyline

 

get rid of stealth in mulitplayer... thats my only complaint

give cod and bf a run for their money, do a proper mulitplayer not an after thought multiplayer

 

and yes a better storyline would help though, with more urban areas than just jungle all the time.

 

=happy monkey

 

 

sNipe-AR-
sNipe-AR-

 @Welshmun The only reason Crysis 2 is so "smooth" is because it has way less to process in a scene. And Jungle is what made the first game so god damn interesting, take that out and you have every other game in existence.

zagura1
zagura1

como puedo jugar en esta pagina

 

nedsig7
nedsig7 like.author.displayName
7.5

Great
8.0