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Spec Ops: The Line [X360]







Its not bad but its for sure not great..

6.5

Fair
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Don't believe the hype"

Summary

First off graphics suck, Your team are idiots, explosions look horrible, command system is a joke, its a shooter with no polish wait for bargain bin. Now with that out of the way I had read this game was bringing back the tom clancy command style of game,really, well it didnt work. You push a shoulder button and they shoot them for ya thats it. Meanwhile your team doesnt take cover they run right out in the middle of a fight never get killed and take round after round its kinda funny till i remeber i just dropped 60 buck plus on this.I could go on and on about the dissapoinments im just hoping its more than 4 hrs. i saw that on you tube AFTER i bought it oh well. Its a decent shooter but not $60 bucks worth. The sand isnt that big of a deal its certainly not game changing. The story so far is captivating i really dont care about the graphics as much as the poor gameplay. I have had to restart 2 different parts where the people your shooting have been in a part of the map you couldnt get to and your squad wouldnt move just stood there shooting at the ceiling at nothing then after restarting game played out as it should but this is ridiculous so dont expect much.




Its definitely a fun shooter but its more or less the same kind of fun we've been seeing for a few years now...*sigh

7.0

Great
Difficulty:
Easy
Time Spent:
10 Hours or Less
The Bottom Line:
"Been there, done that"

Summary

Ok so I'll start of with the graphics cause i think if it looks ugly, then its not worth checking out...I have to say, from a technical point of view, the graphics really aren't that good, I mean its acceptable but it just doesn't live up to modern day standards. But from an artistic point of view, the graphics are absolutely amazing, the beautifully structured skyscrapers emerging from the stormed wasteland is an absolute pleasure to watch...but unfortunately you don't get that much "outdoors" experience to enjoy these amazing landscapes as most of the time your forced to endure the poorly designed "indoor" graphics.

The Gameplay...its definitely fun for casual gamers who are new to shooters, but hardcore gamers will definitely be unhappy...I mean the whole "Take cover, Shoot, Take cover" works well for the core mechanic, but unfortunately thats all there is! There's basically no creativity or "wow factor" done with the game! It's a game that would've made alot of noise if it came out earlier but its a bit too late...a few years too late.

Your gonna have fun playing it but once the relatively short campaign ends, the 60 bucks you've spent on this mediocre game will definitely come back to haunt you.





I enjoy the game, i found my self playing through the demo, if a game is bad i usually don't even play through the demo.

7.5

Great
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Grows on you"

Summary

I enjoyed the game demo, i found my self playing through the demo, if a game is bad i usually don't even play through the demo. BuT, wait till the price drops or some guy to play through the game the fist week n snatch it lol! If the game feels god buy it, rent it, or keep it, its up to you.

( re - post) MaN i am so glad that there is demo for this game. As i play through the demo i remember feeling like this is long demo, a great demo, and great game. JuS take a look at the actual gamer score vs the reviewer 6.5 -8.5, says a lot about the reviewer.

ThiS is prime example of how the industry is loosing touch with its core. MaY be this guy plays the same types of games all the time (his job} n needs to step back a little n mingle with crowd. We SaY 8.5 He Say 6.5 lol!!!! PLaY WhaT YoU WanT, BuY WhaT yOu want.




What a perfect game, better than ever, better than Gear of War, better than all in this class. A perfect war game.

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
20 to 40 Hours
The Bottom Line:
"Best in series"

Summary

What a perfect game, better than ever, better than Gear of War, better than all in this class. A perfect war game.
I rate it as the best game of its kind, story is good, Dubai has been buried by the sand storms, and the scence are the perfectly made, helicopter fights are the best one.

It worth your money if you are the fan of third person shooter games, specially gear of war.

The best spots, best story, best game play. everything. I required in a game.

The game play is one of the best thing I found in this. The only lack is the marketing of the game, I can be said to be one of the best game of the year.

In 2012, I have not played such a great game, I become the fan of this game. I hope it will get a 10/10 by everyone play it.
But the company did not market it well.

I am looking forward to its sequel.




"Do you feel like a hero yet?"<br /> <br /> This story-focused game will have your stomach tying knots.

7.0

Great
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Worth playing"

Summary

At first, it's hard to like Spec Ops: The Line. Clunky controls, stale gunplay, uninteresting sand-mechanics. And let's not forget the uninspired and definitely-tacked-on multiplayer mode. But beneath these irritations lies a truly immersive story experience - one that shows you the horrors of war repeatedly.

The story begins in Dubai after Colonel John Konrad and the entire 33rd Infantry go missing after a seemingly failed evacuation attempt. Captain Martin Walker and his typical squad buddies - Lugo and Adams - are sent in to observe and report on the situation. And, in typical war-game style, things go very bad, very fast.

Without spoilers, suffice to say that Walker and pals are thrown into a dilemma that none of them want to be in, in a conflict that none of them expected to find. Caught between the mission of finding Konrad and saving the trapped dying of Dubai, the events quickly escalate into a situation comparable to the novels and movies that influenced the story - Lord of the Flies, Apocalypse Now, Heart of Darkness, for starters.

In that respect, the game excels. The characters of Lugo and Adams constantly conflict and/or support the views of the player, Walker, which makes it hard to distinguish the right choice from the wrong. Not that there really is one, anyway.

Every choice in Spec Ops: The Line is difficult. There is a heavy tone of moral grayness throughout, and it gets progressively worse as the 7-hour campaign continues. These choices unfortunately have little impact on the ending, but this does not reduce their effectiveness in making the player squirm as they arise.

What does reduce the effectiveness is the LACK of choice in some parts. There is a major event that takes place in the game that lays the groundwork for the continuation of the narrative. The problem is, this choice is NOT a choice - I sat there wondering for the longest time "Wait, I have to do this? There's no other way?" It's quite a shock after such control over the previous situations. It feels cheap, almost. As if the game is using this event to prod the player forward, saying: "We made you do this. Now feel bad! I SAID FEEL BAD, DAMMIT!"

However, as the story continues, it redeems itself. This is mostly due to the attention to detail. There is an obvious "turning point" - you can see where the squad makes the change from "Good Ol' US Military Operatives" to "A Rag-Tag Bunch of Sinners with Guns" so quickly that it almost gives you whiplash.

One moment the squad is shouting combat orders efficiently - "Target down!" and "Contact spotted!", and the next, "F**k you!", "Get the target yourself!", and goodies such as "F**kin' die, motherf**ker!"

Ah, the glories of war.

These little changes in the way the squad interacts is fantastic though, all joking aside. The little breathy remarks Walker makes is only further enhanced by Nolan North's superb voice-acting (you can truly feel the character of Walker going insane as the game progresses). By the end, the squad you start with is most certainly not the one you end with.

Speaking of which, the endings are quite possibly the best I've ever seen in a war game. Hard to watch, hard to accept, and none of them good - at all.

There is no "happy ending" in Spec Ops: The Line - all four available endings are tough and preach a common theme - "War survives; a man's soul does not", among others. Without spoilers, also let it suffice to say that you will want to play this game through at least twice for the full experience. Trust me.

All this story-goodness isn't to say Spec Ops: The Line is getting off the hook, though. Clunky controls that don't agree with you, sometimes-dumb enemies, and rather bland gameplay of "Pop up, shoot, pop up, throw grenade" lower the score (and while the gunplay is stale, it is not totally bad - you can get some fun out of it, surely). Thankfully, while annoying, these problems can be suffered through in order to see what horrible war choice is next to make.

What cannot be excused, however, is the extremely bland and tacked-on multiplayer. It isn't bad, per se, it's just unnecessary. The story is the drive in Spec Ops - take that away, and, well...

The sloppy controls hurt even more in this regard, where twitch fingers are needed to survive other players. There is also a great plethora of unlocks, but it's unlikely you'll stick to the game enough to see them all through.

All in all, don't buy this game for the multiplayer. Ignore it. If you do that, you will find an intense and immersive singleplayer experience - one that will have you thinking about it long after its end.

Until you make a second playthrough, that is.
6.5

Fair
7.6