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Gunstar Super Heroes [GBA]







Massive firepower at it's finest, a MUST BUY for any Gameboy Advance owner

9.0

Editors' Choice
Difficulty:
Hard
Time Spent:
10 to 20 Hours
The Bottom Line:
"Innovative"

Summary

A sequel to the Sega genesis game to appear on the Gameboy Advance to what I can say is a very good improvement to the series and offers what Treasure can always deliver.

Gunstar Super Heroes offers an intense shooter which no other game on any platform including the Gameboy Advance can offer. The story is set after the first game where after the final boss of the first game created an explosion which created four moons. A fifth moon is reveal which holds plans to resurrect the evil force which appeared from the first game.

With great graphics and solid framerate… you will be jumped by loads of enemies with huge amounts of ammo rounds shot at you. You play from either character named 'Blue' or 'Red', they both have a different arsenal of weapons and they have unique firepower. Some moves from the first game were taking out which are throwing enemies to the floor and being able to select your weapon.

You also have a charge super attack weapon, which when activated can unleash a powerful attack which takes up most of the screen.

At the end of most sections of the level, you encounter a boss, which like in all Treasure games, are a challenge to beat and take up most of the game. The game throw you into the action and massive firepower of most parts of the game really do satisfy the gameplay needs.

The game is short with six levels, however the levels offer a range of really cool features, from flying the copter or spaceship in some parts.

However it's the biggest recommendation to buy on the Gameboy Advance alone, the games execution makes the game unique and anyone who pass this game for something else… is solely missing out.





Old School Shooter

7.5

Great
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Check your bargain bin"

Summary

I was prepared to be impressed with Gunstar Super Heroes from all the great reviews....nah. Maybe it's just the age of the software. Don't get me wrong, it's not a snoozer, and they did make good use of the limited capabilities of the GBA, but it's just not that great of a game. You choose between to heroes, Red and Blue, and prepare to shoot it out with various enemies using three types of guns, a sort of spread cannon, a laser weapon, and a concussive blast gun. There are a lot of interesting bosses to defeat, but the game is short, and the play didn't entice me to take it through for another spin once I had beaten the game on easy. Medium was pretty darn difficult, and I didn't even try hard. This is sort of in the vein of Contra from the NES. With everything that's out today, do you really want to waste your time on Contra? If you do, then you should probably pick up Gunstar Super Heroes.




This game will chew you up and spit you out with it's brutal difficulty, and you'll just basked in it's awesome saliva!

9.0

Editors' Choice
Difficulty:
Hard
Time Spent:
40 to 100 Hours
The Bottom Line:
"Old-school"

Summary

Man oh man is this game just a load of endless enjoyment. Sure, it's short and the story might be hard to follow for some, but if you have a GBA do not, I repeat, do NOT pass up on this treasure (no pun intended) of a game!

Extremely varied levels, some of the best looking graphics on the system, as for any 2-D side-scroller ever created. Great controls, enjoyable boss fights, and good music come together to form an awesomely addictive handheld experience with just tons and tons of fun streaming from it's cartidge. And though short, the game never wears thin or gets stale. Its what most side-scrollers could only hope to be! Frankly, unless you've played the first game, this is an unmatchable shooter/platformer that will have you coming back and wanting more, yet still very satisfied once it comes to an end.

In other words, this title will not leave you disappointed. Its one brief but undeniably sweet ride that everyone -even those with a dislike to challenge- should take! Check it out and indulge in the irresistibly delicious gaming chocolate that is Gunstar Super Heros!




If you like side-scrolling action, you'll love this game.

9.0

Editors' Choice
Difficulty:
Hard
Time Spent:
10 to 20 Hours
The Bottom Line:
"All it's cracked up to be"

Summary

A very great game develops a big challenge that would keep you playing! Side scroll your way through a big adventure fighting fierce waves of enemy's that come your way! You can use a gun and a blade. There are also a lot of combos! Red or blue are your characters (I chose Red) with they're awesome abilities you can have lots of fun! The bosses are hard and trust me this game is short, but it is a really brutally hard game. I thought it was going to be a bad choice to get this, NO its a very fun game that keeps me playing it! With an awesome interface that is like nothing I've ever seen, to me every stage looked like a different game! A very great side scrolling action shoot em up game. If you have a fear of big challenge games do not get this game because as i said above it is a very mentally challenged game!




For anyone looking to kill some time on a bus with bite-sized bursts of action, it's a wonderful title. <br />

7.0

Great
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Ambitious"

Summary

Pros:

• Awesome graphics for the GBA
• Super-slick gameplay with sharp controls
• Satisfying explosions and a constant stream of enemies to shoot
• You can replay individual sections of levels

Cons:

• Short, with small enemy variety
• Plot makes so little sense that the game would benefit from it not being here
• The two characters play essentially the same

It's a shame that this game never feels like more than a longish demo. Gunstar Super Heroes seemed like something that should have been a lot more, and was finished far too quickly for its own good. A playthrough on "normal" difficulty for the first time took just under two hours. It was a fun time while it lasted, but unfortunately isn't something particularly memorable.

You choose to play as either the generic feisty anime chick "Red" (who looks like a guy), or her clichéd cool-and-smooth adoptive brother "Blue". It doesn't make much difference which one is chosen, except that their primary weapons are different, and the little bits of dialogue between levels are altered. You'll never come to care much for either of them, but since this is a shooting game, that's O.K. Both characters have three weapons: a weak but homing green laser, a powerful short-range fireball, and then the primary gun, which in Red's case is "Force" and in Blue's, "Lightning". Each gun has a secondary fire, which utilizes a gauge at the top of the screen. Killing enemies with a weapon fills the gauge, providing ammunition to use its secondary power. Red's primary weapon is rather overpowered, unfortunately, as its secondary power consumes so little of the gauge that it actually recharges itself faster than it uses it up. Blue's primary gun has a neat area-shock, but its secondary function isn't as good as Red's and it fires less quickly. This means that you'll probably favor Red, which is a pain because Blue's between-level story bits are far less irritating than hers.

The story involves an evil force called the Empire using an object called the Megalith to erase the rest of the 3YE (Third Eye) organization, of which Blue and Red are part, from space. Since they were gone at the time, they were spared, and now are tasked with saving the world from the Empire. Many of the characters, such as the goofy Pink and her silly minions, would be great, except that none of them appear for very long. The plot is far too confusing for being so simple, and the game would be better off without it.

The weak plot is compensated for with amazing graphics that really push the GBA to its limits. There's heat distortion, some lovely explosions, and heavily-detailed environments. Not once did I encounter any slowdown, and each environment is truly a delight to romp around in. Probably the only graphical nitpick is the lack of different enemy types. There are the liberal cannon-fodder soldiers, some of whom fly and drop bombs or man turrets, but they're all dispatched in the same way. A couple of fat guys also block your way on occasion, but they're not that interesting. Add in some vehicles, and the roster of beasties pales in comparison to that of other titles. The idea is to fill the screen with things to blow up, and this is easily accomplished.

If you've ever played a scrolling shooter like Metal Slug, Contra, or the first Gunstar game, you'll feel right at home with Gunstar Super Heroes. Levels sport a good deal more variety than do most shooters, though a weird bird-rescuing level reminiscent of Flicky on crack is maybe going a little too far. Outside of that oddball, you'll find yourself gunning down waves of baddies, flying through a well-defended city, protecting your spacecraft, and punching giant ugly robots in the face. Gunstar sports a well-implemented melee system, with uppercuts and flying kicks galore (though the throw aspect from Gunstar Heroes is missing). They're very satisfying to pull off, especially against bosses, but it is a little disappointing that until the third area none of the bosses are very challenging. One, which waited at the top of a gorgeous fountain, was easily dispatched on Hard in about five seconds. Sure, none of the others are quite that lame, but it would have been nice to see some more difficulty here, as most of the bosses include a glaring weakness that takes the fun out of them. A cool aspect is that you can start from individuals sections of levels after you have beaten them, which makes it easy to relive another segment of the action, or take on a boss for a rematch – even if none of these giant baddies offer up much of a fight.

It sounds pretty nice too, even if the techno beats can quickly become old. Explosions, screeching, more explosions, gunfire, and things blowing up all sound good for having come out of the GBA's speakers. Overall, nothing particularly stands out in the sound category, but nothing is ever jarring either.

The true problem with Gunstar Super Heroes is this: it's short. Like, really short. You can start and end it in one long-ish sitting, it's that short. Sure it provides some great blasting action, but it doesn't provide enough of it. Just as I began to get into the groove of a level, and just as it started to get intense, it was over and time for something else. It was all fun, but in trying to prevent boredom, it simply impedes immersion, leading to a might-have-been-great that ends up being good, but not amazing. For anyone looking to kill some time on a bus with bite-sized and flavorful bursts of action, it's a wonderful title.

8.9

Superb
8.3