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Ingenious take on DOOM.

9.0

Editors' Choice
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Surprisingly good"

Summary

I sometimes get bored on my way home from work and I have had this little gem knocking about in my pocket for a while. At first I was a little tentative about a turn-based doom game. A few commutes later and - what a fantastic little game. All classic doom down to the hud showing your face as you take more damage. All classic Doom beasties.. The first mobile game that has captivated me all the way to the end. Really really worthwhile investment - don't hesitate to get this if you are even the slightest bit interested in doom or mobile gaming.




This game is the best way to keep you attached to your cell phone for at least a few days even if it isn't perfect.

9.0

Editors' Choice
Difficulty:
Easy
Time Spent:
20 to 40 Hours
The Bottom Line:
"Highly addictive"

Summary

I have played on my phone a lot. I have seen a lot of games for it, and most of them were terrible. Only a few captured my attention, and I have played them over and over again until my eyes hurt. This is something I'm known for - if I'm not on my PC, I'm probably wasting my time on my Symbian OS phone, killing zombies and mutants.. And I still am, I might add.
But these games become boring after some time, however addictive and fun they were. And when you finish the last cool game for the fifth time, the cell is touched by painful despair. It is abandoned for days, months even, untouched and collecting dust, used only for the sole boring purpose of calling or answering one's calls. And in this great time of emptiness, come great games like DooM RPG.


The game has some kind of a development in its story, which is a first in the DooM series, where originally the only thing you could learn is something about an invasion, portals to hell, etc., but it wasn't that important either way. The only thing that mattered was getting the keycards, killing the spawned zombies and imps, and proceeding to the next level. Here however, you have a few unique NPCs, that are important for the game, aswell as a tiny storyline guiding you to the ultimate battle.
The story itself is still about an invasion just like in the previous episodes, only this time it is a little different. As the traditionally nameless Marine, when you arrive on Mars, you are informed that some weird things were going on in the base, and that some monsters were set loose. Going through the first few ''sectors'' of the base, you learn more details about it and you also meet the two main characters. You meet Dr Jensen in the entrance checking out some information on a terminal, and Dr Guerard a little further when you have to get an access code to open a door. You learn about their true intentions later on, when you understand that Jensen was fired from UAC recently, when he was trying to investigate why Guerard was stealing equipment and messing around in the Reactor area so much. You get to help Jensen catch ''Mr Sticky Fingers'' further on, before the monsters from Hell invade the Junction (central area of the complex). You see then in the infested area the ''tragic'' death of Jensen and hurry to the Reactor, where your final confrontation takes place, and where you find the final piece of the story's puzzle.
You gain knowledge about this whole thing when talking to people in the different sectors and reading e-mails and blogs on the computer terminals you find. It actually moves on quite smoothly and it stays enjoyable until the credits, which is something rarely accomplished. It is this way at least for a DooM fan, but I think other people might like it too.

You move on in DooM RPG by going trough all four of the areas, respectively the yellow, green, blue and red areas. All of them except the red one are composed of two or three sectors you have to go through, and each is harder than the previous one. The last sector of each of the first three areas have colored key cards you need to take in order to proceed to the next area. In the entrance level (the first one), you find your first keycard to advance to the yellow area, while in the 7th sector, when the invasion begins, you travel back to the infested Junction then to the red area, the Reactor. Each sector has a limited amount of enemies and a few secrets, just like in the other DooMs.
All levels are divided in squares, and the action is turn-based. One step takes you one turn, and so does using items (except the notebook) and opening doors. Monsters do the same, so you have to use sometimes the '9' key to pass your turn so they come into your line of fire.
But why is it ''RPG''? First of all you gather experience by killing monsters and extinguishing fires. You gain a level each time you gather enough of it, and your four attributes raise - Defence, Strenght, Agility and Accuracy - and affect respectively your resistance to enemy fire, your firepower, your skill to dodge some attacks and... well... your accuracy. You can buy points for your attributes for credits you gain in your adventures from a vendor in Junction, or a few others that are secret. Also, you have some kind of ''inventory'' where are stored your weapons, items (med kits, soul spheres, berserks, key cards, etc) and your notebook, which contains some data about the current sector. In addition, there are 3 different versions of the enemies you encounter, like for instance three different Cacodemons. The difference is that each consecutive version is stronger than the last one (duh).

Speaking of enemies, the ones present are the same as the ones you'd encounter in DooM II, minus the arachnotrons, the Spider Mastermind, the walking shotguns, but with the dogs from Wolfenstein 3D. They all attack the way they did before, with small tweaks, like with the Former Commandos (Troops), which fire three times per turn, the dogs and pinkeys, who can move and attack in one turn, and the Archviles who can resurrect fallen enemies or cast spells.
The weapons are also the same, except the fact that the chainsaw has been replaced with an axe. They have been tweaked a little too - the Chaingun and Plasma gun both fire three times in a turn, the rocket launcher no longer affects other monsters in the vicinity than the one you're firing at (but it can hurt you if you're too close) and that goes for the BFG 9000 aswell. One new kind of weapon is the dog collar, and it is really interesting and reliable - with this device, you can take a dog under your command and have it act as a shield aswell as a weapon. The dog would take damage until it runs out of health, but its attack is very efficient against a few types of enemies, such as the Archvile.

That's it for the game's mechanics. The textures used in it are pretty much the same as in DooM II. NPCs have only 3 different skins (scientist, random guy and marine) which vary only in color (rarely). I have tested only the J2MEv2 version and it has no textures on the floor or on the ceiling, but DooM RPG's design makes up for it very well. The sound is quite rare - the only music you'll get is the e1m1 in the menu, ddead in the ''intro'' and another one for when you raise a level. The rest is the regular ''blip-blip bam-bam'' you'd hear in sci-fi shooters.

For all this, I have no serious critic, as everything is working just fine. However, the one thing that is screwed up in DooM RPG is the difficulty. The game is way too easy. Personally, I have never ran into a situation that is actually challenging, and in all of the four times that I have completed this game, I have hardly used any med kits at all, and I have died not more than twice in one completion; I've never bought attributes either, and I could say you would never need to do it either. I also have NEVER ran out of ammo, unlike others who state ammo is too rare: most of my weapons are full at almost all times and I never buy ammo from vendors. The same goes with the other 2 people that played DooM RPG with me. How is that possible? Why is it that you guys empty your guns that easily? Maybe you don't use the axe and fire extinguisher enough?

That said, my statement is that DooM RPG is a memorable experience, and even if it is too easy, it's still very fun and addictive. This game shows that cell phones can be a good gaming platform, if only a few more developers made better games for it.
The only thing left to do now is to hope DooM RPG 2 will be coming soon, that it will support J2ME and that it will be worthy of being called a sequel to such a good game.




Excellent Choice for Portable Cell phone gaming.

8.0

Superb
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Grows on you"

Summary

I'm not going to pretend to know much about Doom. I played Wolfenstein 3D, Doom, and Doom 2 back in the 90's and loved them as much as everyone else. That was long ago and a different time for me. I can't tell you what monsters are returning of if there might be cool story allusions to any other game. What I can tell you however is that Doom RPG is an excellent game for the platform it is presented on. I don't want or expect to play a full feature deep console style RPG on my cell phone. These games are made great with deep stories and long beautiful FMV's. If your playing a game on your cell phone you probably don't have time for these.

Doom RPG is tailor made for random quick blurbs of gameplay. I can pull out my cell phone at work while software is installing and clear a few rooms, and no one knows I wasn't just checking my messages. It is easy to save and pick right back up, and it even auto maps and keeps a journal of all the clues you've attained so when you go a few weeks without playing, You can get right back into the fun. These are the features I would expect for a game to TRULY be portable. And cell phone games need to be the most portable of all!




A modern take on an old genre.

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Highly addictive"

Summary

An Rpg of Doom. Can you imagine? I certainly could not, I actually guessed John Carmack must've found some Amateurish Fanmade Game, and convinced someone to publish it. Oh boy, was I wrong, this game is a fine piece of software on MANY levels, and does everything a Mobile game should do , right.

This game is a First Person Dungeon Crawler RPG, in which you start out in a monster ridden facility, and must work your exit out. To aid you, you have a pistol, and axe, a shotgun, the rocket launcher, the BFG amongst others. All of them consume bullets(But the axe), like the FPS games, so you have to be able to tell which monsters are weak to what gun, in order to spend your ammo wisely. Along the way, you'll find credits, currency that you can use to enhance your stats, or buy ammo, armor or items.
Like most Rpgs, you level up by killing monsters, and each time you do, not only are your stats slightly increased, but you get healed completely, so if you know how much experience points you have, you can plan some pseudo-suicide attacks.
Like most FP RPGs, it's all turn based, everytime you move, attack, or use an item , you spend a turn. While it might sound slow and boring, it actually isn't, being very fluid and smooth.

The sprites are big and nice, sporting some, although limited, animation. The music and sound effects are fitting for a game of this type, and for a mobile game, so don't expect major symphonies.

Well, what else can I say? If you can find it, do so, as the game can be played and take breaks anytime you want, thanks to it's save anywhere feature. It's also quite long, reaching 8 hours, so you will have a very good game, for a long, looong time. Basically, but it, you won't regret it. However, if you can, get Orcs and Elves 1(I haven't finished 2, so I can't recommend it, although the way things look, it's as good as the first), as it runs on the same engine, but it's a better game overall.




Doom RPG takes the greatness of classic Doom, mixes it up with some RPG elements and makes it portable.

9.0

Editors' Choice
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Old-school"

Summary

Doom RPG is quite a strange combination, everyones all-time favorite run n gun FPS has been turned into a turn based RPG for the cellphone. It certainly is an ambitious project and I believe it has paid off amazingly, the game is fun to play and is by far one of the best cell phone games i've played. (Mini Golf Castle 3D being the other one :P)

Doom RPG has a lot of levels for a cell phone game and will take you about 4-5hrs to complete which is pretty good compared to most games. I actually sat around at home in front of my computer playing this one as it had me hooked.

Once you finish the game you get given the cheat code and you can use that to get to a debug room which is kinda neat, you also have level select and can just goto whatever level you want to re-play.

All of your old time favorite Doom weapons have made it into the cell phone rendition along with the addition of a new one, the fire extinguisher. You have to get ammo for it but it allows you to put out fires spread around the base, earning you EXP. More of a novelty than anything else, but walking into fire does hurt you so it's worth putting it out if you have to get past or if you really want to level up like me :P

Doom RPG is a surprisingly fresh mobile title amongst the waves of platformers and is definitely worth checking out.
8.6

Superb
.